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The Needs attention list in the Weld dashboard: an overlap with a teammate's Work, a predicted merge-tree conflict, and a merge held by the critic gate.

Build one game together, with every agent in the loop

Weld lets a small team and their Claude Code agents work on the same Unreal game without stepping on each other. These docs explain how it works and walk you from your invite to your first merged change.

Concepts

The hub, nodes, Work items and their lifecycle, scopes, overlaps, conflicts, the merge queue, packs, the critic loop, jobs and assets. Start with the hub and nodes.

When something breaks

weld doctor checks the machine, fixes what is safe and hands the rest to Claude. Look up any WELD-Exxxx in the error code reference.