Getting started
This page is for people who have been invited to a team’s Weld hub. It takes you from the invite email to a Claude Code session that is coordinating with your teammates. For a longer, screen-by-screen version, follow Join a hub from a Mac or Set up a Windows PC.
What you need
Section titled “What you need”- A Mac (Apple silicon) or a Windows PC. Linux works for hubs and build machines.
- A Claude Code subscription on your own account. Weld runs your agents under your account only.
- The invite: a project owner ran
weld invite <your email>, and your hub sent you a welcome email with the install steps, the hub’s address and what to run. The invite is tied to that email address and expires after 7 days unless the owner chose otherwise. - For the asset pipeline only: an NVIDIA GPU with 12 GB or more of VRAM. Without one, you send GPU work to a teammate’s machine.
Weld checks for the rest during the join and installs it after showing you each command and asking: Git, Git LFS and the Claude Code CLI everywhere, plus Blender and uv on asset machines. Unreal Engine 5.8 needs your Epic login, so on build machines Weld installs and opens the Epic Games Launcher and prints the steps.
1. Sign this machine in
Section titled “1. Sign this machine in”Run the command from your welcome email in a terminal. It’s one of these:
weld node # on Weld's default hubweld node --hub https://<your-hub> # on your team's own hubweld node https://<your-hub>/join/<code> # if you were sent an invite linkweld node always prints which hub it picked. Then:
- New to this hub? Answer no to “already have an account?” (or pass
--email). The hub emails you a 6-digit code; enter it with the address you were invited at, and your invite is accepted: your account, project membership and a passkey for the web dashboard are created. - Already have an account on this hub (adding a second machine)? Answer yes: your browser opens the hub’s device page, you sign in with your existing passkey and approve the machine.
- Weld lists your projects, asks which is the default if there are several, names the machine
after its hostname (
--node-namechanges it) and sets up git credentials, telemetry and the Claude Code plugin. - It checks prerequisites, shows the exact install command for anything missing and asks “Install them now? [Y/n]”. Large downloads such as Blender get their own question.
- It asks whether to share your Claude Code prompt text and tool details with the hub’s ops
view (metrics and costs are always sent).
--share-promptsor--no-share-promptsanswers up front;weld node telemetrychanges it later. - It offers to keep the node running in the background at login. Say yes.
At the end you get a green checklist. If something failed, join exits non-zero and lists the retry under “Next steps”.
2. Get the game
Section titled “2. Get the game”weld clone "<Project>/<repo>" # e.g. weld clone "Emberfall/emberfall"weld clone sets up credentials and Git LFS for you and links the checkout to the project
(it writes .weld/project.toml). Already have a clone? Run weld node link and then
weld git setup inside it instead.
3. Start Claude Code
Section titled “3. Start Claude Code”cd <repo>claudeThat’s it. At session start, Weld adds a short note with your active Work, inbox, handoffs,
overlaps and conflicts. When you ask Claude to build something, the weld-coordination skill
declares a Work item before the first edit, and your teammates see it
on their dashboards within a second. See Using Weld with Claude Code.
4. Check everything is green
Section titled “4. Check everything is green”weld status # hub link, project, your Work, handoffs, inbox, and what to do nextweld doctor # checks this machine and fixes what is safeweld login # opens the web dashboard, signed inNext steps
Section titled “Next steps”- Learn the vocabulary: Hub and nodes, Work items and Overlaps.
- Read Daily workflow with a teammate before your first shared day.
- Have a GPU PC? Make it a build and GPU node: Windows PC guide.
- Starting a new game? Your first project.